﻿package {
	import flash.display.Sprite;
	import mx.utils.ObjectUtil;
	/**
	 * ...
	 * @author Jānis Radiņš
	 */
	public class T extends Sprite {
		public function T() {
			var vec1:Vector.<uint> = new Vector.<uint>();
			vec1[0] = 5;
			vec1[1] = 6;
			vec1[2] = 7;
			var vec2:Vector.<uint> = new Vector.<uint>();
			vec2[0] = 1;
			vec2[1] = 2;
			vec2[2] = 3;
			//trace("2 "+ObjectUtil.toString(vec2));
			//vec1.splice(vec1.length - 1, 0, vec2);
			vec1 = vec1.concat(vec2);
			trace("1 "+ObjectUtil.toString(vec1));
		}
	}
}